When Linda Bui told me about her idea for the Render Weekly pasta challenge, I knew I wanted to design a ravioli. I was also inspired by her plating renders and thought it would be a fun challenge to try my hand at creating a believable Michelin star worthy fine dining dish with multiple different components that compliment one another.
Ravioli Trepetali is my pasta design, named after its three petal shaped corners. I imagine it having a lobster filling, topped with a dollop of ricotta cheese and caviar, and served in a briny ocean-inspired broth with edible seaweed and herbs. The bowl’s organic design was inspired by tidepools.
I used Houdini's vellum system to simulate the two layers of pasta dough forming around the filling in the center of each ravioli. The rest of the dish was assembled in Houdini, using VDBs to model the broth with surface tension, droplets of oil, dollops of sauce, caviar, and the bowl itself. The flowers, herbs, and seaweed were modeled in Blender, and the final images were rendered with Redshift.