KEYSHOT
RENDERWORLD
2018
ED.20180509.KSRW
CLIENT: LUXION
SYNOPSIS
In 2018 I was invited to be a presenter at the Keyshot Renderworld conference in Long Beach, CA. I gave a talk about techniques for creating photorealistic materials using Keyshot's node-based material graph, and experience that I've gained using other rendering engines like Octane and Redshift. This camera is the example I created to demonstrate a wide variety of different materials with different properties and textures, existing together on the same object. The camera was modeled in Solidworks, and rendered in Keyshot 7.
DISCIPLINES
Education, 3D Art, Industrial Design
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BAGPAL
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Hamcus Scavengers
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Rama Works Kara
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Oculus Quest 2
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Persola Factory
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Rama Works M6-C Custom
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Oculus Connect 6
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Lapis
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Oculus Rift S
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Oculus Quest
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Oculus Go
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Vapor.Mux
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Subvert 87
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Taxonomy
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Frosty
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Footwear Experiments
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OP-1 Visualization
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OSL Posters
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Corridor
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Keyshot Renderworld
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Industrial Design Foundations
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Planet
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Scattered Days
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Superlight Compression SMG
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A Fan
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MNML X-Series Timepieces
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Ovie Launch Teaser
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TURF Acoustic Tiles
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HUE Inhaler
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Radical MOOV
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One Small Step
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MNML Off The Wall
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Misfit Ray
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Hex Object
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Üllo Wine Purifier
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EVO Bike
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SVF-47 Minerva