In 2018 I was invited to be a presenter at the Keyshot Renderworld conference in Long Beach, CA. I gave a talk about techniques for creating photorealistic materials using Keyshot's node-based material graph, and experience that I've gained using other rendering engines like Octane and Redshift. This camera is the example I created to demonstrate a wide variety of different materials with different properties and textures, existing together on the same object. The camera was modeled in Solidworks, and rendered in Keyshot 7.
Educational Instruction, 3D Art